a blightwork game

You are a doom metal band. The venue is Hell. Twenty-seven gigs, one setlist, and a clock that is trying to kill you.

↔ drag to look around

Circle I — the descent

hell is a nine-circle tour

Twenty-seven gigs stand between you and getting off this stage — three fights per circle, nine circles deep, with a boss waiting at the end of each one.

Vestibule is a roguelike deckbuilder about building a band, stacking riffs, and hitting hard enough to kill things that are already dead.

  • 27gigs
  • 9circles
  • 18musicians
  • 16riff chains

The clock

strikes, not turns

Every fight gives you a set number of Strikes — four, most runs. Between them you play cards: riffs that buff your members, utility that keeps you alive, embers that pay for all of it.

Then you Strike, and every member swings at once — one multiplier cascade of cards, riff chains, artifacts and pedals, all stacking into a single number.

Run out of Strikes and the run is over. There is no overtime.

The roster

build the band

Eighteen musicians across nine roles — guitarists, a drummer, a synth player, a vocalist, and a few things that aren't technically people.

Ten keywords define how they play, and they stack: FRENZIED, BLASTBEAT, DISSONANCE, DIRGE, ANCHOR, TRICKSTER, and more. Where they stand on the stage matters as much as who they are.

The skill ceiling

sixteen riff chains

Certain cards, played back to back in the same Strike, chain into each other for a real multiplier spike.

The chains aren't listed anywhere in the UI. You find them by playing.

Circle IX — the wall

then there is lucifer

Two phases. 6,660 HP. He gets a full heal between them and fresh strikes of his own.

About one run in a hundred sees him dead. He is meant to be a wall.

What is built

early access, october 2026

The band, the decks, all nine circles and Lucifer are built and running. What's left before launch is balance, polish, and whatever more playtesting turns up.

A free demo lands first — six gigs, all of Circle II.